RECENT GALLERIES- PHOTOS: Rollins & Ambrose Debut New Ring Gear!
- PHOTOS: Seth Rollins Debuts New Ring Gear!
- EXCLUSIVE PHOTOS: RAW Script For June 2, 2014!
- PHOTO: Luke Gallows' New Real-Life Wife!
- PHOTOS: Bray Wyatt's Real-Life Sister!
- PHOTO: "Selfie" Of Tessmacher Getting A Massage!
- PHOTO: Brooke Hogan Posts Some New Pics!
- PHOTOS: New Photos Of Candice Michelle!
- PHOTO: Stacy Keibler Shows Off Her Baby-Bump!
- PHOTO: Natalya & Her Real-Life Sister!
Mark Little, the Executive Producer on WWE 2K15 recently answered fan questions on IGN, here are the highlights…
What has changed from CAW Mode?: The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15.
Will we be able to give our custom superstars a custom song on the PS4 version of WWE 2K15 is there any way?: We’re always looking to provide fans with the best possible options and customizations in the Creation Suite. We aren’t ready to go into details of the Creation Suite for this year, so stay tuned for answers!
Will there be multiple attires for most superstars?: Absolutely! For example, there are four versions of attire for John Cena alone to be 100 percent authentic to his appearances during his rivalry with CM Punk, as featured in the 2K Showcase.
How hard was it to bring WWE 2K15 to next gen and how many hours of motion capture?: Moving to the next-generation of hardware is always challenging, but it is also exciting for our teams. With the new hardware, we have the opportunity to set a new level of quality in visuals, presentation and gameplay, all of which are a huge motivator for our teams. This year, we spent over 40 days in our state-of-the-art 2K Mocap studio and captured more than five times the number of animations than any previous year. You can see the results of all this effort when you play the game.